(by Subject)
(by Time)
(by Folder)
(by Lewey Geselowitz)

Lewey Geselowitz

I produce lucid interfaces and software structures towards holistically alignable societies.

Resume, LinkedIn, and Portfolio...
Products from Tesla, Unity, consulting, Lucasfilm, Microsoft and HyperCube,

@Tesla.com @Unity3D.com @Lewcid Systems (consulting) @Lucasfilm.com @Microsoft.com @Hyper.com @Microsoft.com


Vehicle Dashboard Group
Staff Software Engineer

W&G: The Big Fix Up

Technical Advisor (room solving by Unity MARS)

Dr Seuss' ABC AR

Technical Advisor (room solving by Unity MARS)

Unity MARS

Spatial App Studio
Engineering Manager

The Spatial Web

Book/Patent/White-Paper Contributor

Cofounder and Director of Spatial Standards

Karuna Labs

VR Motion Therapy
Engineering Lead

4D Process

Holistic Space-Time Visualization
Founder and Lead

Vader Immortal: A Star Wars VR Series


Star Wars: Droid Repair Bay


Star Wars: Secrets of the Empire
(VOID experience)

Google Seurat Announce

Prototype to Production



Holographic MRI for Stanford Surgeons

Lead on Prototype to Medical Pilot

Lowes HoloLens Experience

AR Systems and Interfaces

Windows 10 Holographic

Showcases and Holo-Academy Teams


Analog Prototype and Launch Teams

Excel 2016 - 3D Maps Team

Graphics and GPU Lead

Fragments (HoloLens)

Early Gestures and Systems

Zoo Tycoon (Xbox One)

Gestures + Systems

Kinect Star Wars

Gestures + Systems

Kinect Pixar Rush
Special Thanks

Kinect Disneyland Adventures

Gestures + Systems

Gestures + Systems

Kinect for Xbox 360
Special Thanks

Kinect Sports
Special Thanks

Kinect Adventures!
Special Thanks

Alan Wake
Special Thanks

PIX for Windows
DirectX/Xbox SDK Developer

Forza Motorsport 2
Graphics Engine and Pipeline Engineer

HyperProtein 1.0
Graphics and Bioinformatics

HyperChem 8.0

Windows Vista / WPF
Performance Team Intern

  • Currently a Staff Software Engineer at Tesla on the vehicle dashboard team.
  • Previously Engineering Lead at Unity 3D on Unity MARS their Mixed and Augmented Reality Studio.
  • Director of Technology and later Spatial Standards at VERSES.IO.
  • Ran my own consulting and technology licensing business Lewcid Systems.
  • Developed 3D Graphics and Interaction technologies at Microsoft, Lucasfilm and Unity headquaters.
  • Worked with early hardware prototypes for Microsoft's Kinect and HoloLens, and later the Magic Leap One.
  • Self-Taught Interactive Software Creator, personal site now at Lewcid.com.
  • Figure Sculpting at the Gage Academy in Seattle.
  • Molecular Modeling and Phylogenetic Protein Analysis at HyperCube Inc.

  • Auto-Animate Timelines

    Professional Resume

    Contact: Email, Facebook or LinkedIn

    Passions: 3D interfaces, Sculpture, Software, Kinesthetics, Gesture Design, and Physical Interaction, coordinating systems, combination of all these to produce ergonomically contextual interactive software visualization (and ultimately grapes).

    Professional Products: Power Map for Excel, Microsoft HoloLens (pre-production), Zoo Tycoon, Kinect Star Wars, Kinect Disneyland, Kinectimals, Kinect itself, Forza Motorsport 2, HyperChem 8, Windows Vista (and involvement in many others).

    Favorite Number: 20 centimeters per hour - the rate that water flows through a grape vine (see General Viticulture).

    Moments Caught in Motion:
    ~early 2015: I'm currently working on Office's Data Visualization eXperience team, trying to start the 3D revolution.
    ~early 2014: I'm currently the graphics lead on Power Map for Excel (a data visualization and mapping feature in Microsoft Excel), a team which I joined to focus on 3d data interaction after working on the interaction mechanics for the HoloLens during early production.
    ~early 2009: I'm currently working on the Kinect/NUI Publishing Team (Kinectimals, Kinect Disneyland, Kinect Star Wars, etc.) as part of Microsoft Studios. The web resume is up to date as of 1/1/2012. For more information, see the retroactive news items on the main page .
    ~late 2007: I've had two internships at Microsoft (both as an SDE); first working on internal performance tools for the Windows Presentation Foundation in Windows Vista (then called Avalon for Windows Codename Longhorn), and second working on the shader pipeline for an Xbox 360 title. Recently I accepted a full-time position with the Microsoft Game Studios Tools and Technology team and should be starting sometime later this year. I also used to be the lead programmer for the HyperChem molecular modeling suite for HyperCube, Inc. here in Gainesville. Currently I'm mostly working on personal projects and am a research assistant for Dr. Jorg Peters.
    ~early 2004: Originally from South Africa, I'm now living in the U.S. and finishing up a Computer Science degree at the University of Florida. My main interests are computer graphics (preferably real-time), games, programming languages, user interfaces, philosophy, art theory, and of course my girlfriend.

    This site is mostly a collection of the large and little products, ideas and prototypes I've worked on over the years, learning and growing as a creator of software in the midst of the medium's early dynamic and fascinating evolution.
    -Lewey Geselowitz

    Posing for the Microsoft Platform Next (HoloLens/Kinect) team photo day:

    At the Kinect Star Wars launch...

    With the Kinect Disneyland Adventures team...

    Visiting Paris while staying with Microsoft Research Cambridge...