previous experience highlights
see PORTFOLIO, RESUME and LINKEDIN
Developed numerous products from initial prototype to final production. Also I was the first "Senior UX Engineer" hired to Lucasfilm's ILMxLAB.
Developed numerous AR product approaches, interactions and worked closely with the platform team as part the Lucasfilm collaberation
Was their first external content partner setting up "Star Wars: Secrets of the Empire" for Disnleyland.
Carne y Arena team
Oscar(tm) winning VR installation directed by Alejandro Gonzalez Inarritu. I wrote the large-stage head-tracking, editorial tools, and numerous real-time effects.
While on the team for about 3 years and worked on: numerous first party published titles, core systems and interactions, and Showcase experiences (medical, construction, car design, etc.)
Office 3D team
Lead GPU and UX programmer for Excel 3D Maps team, enabling data aggregration and rendering of the GPU, optimizing for touch interaction, as well as laying out plans for future 3d initiatives.
Primary gesture programmer for the first-party NUI Publishing team (Kinectimals, Kinect Disneland, Kinect Star Wars) with deep involvement on the platform and other titles (special thanks in Kinect Adventures, Kinect Sports, Fable: The Journey, etc.)
Xbox 360 team
Worked on both first-party 360 titles (Alan Wake, Forza Motorsport 2, Rare's engine team), as well as on the XNA Platform tools team (static and dynamic analysis tools, etc.).
Windows Vista team
First software job, working on the Media Integration Layer (WPF managed to native layer), wrote scene-graph capture and analysis tools that were used in the profiling lab at least 4 years.